BB was a short from Versatile Media, assambled, lighted and rendered in Unreal Engine 5.4. Was in charge of leading a team of artist thru the whole process from getting data from mocap/previs, modeling and set dressing to lighting and rendering. Also collaborated with some final tweaking in lighting and shader work. As an artist/lead I sculpted the head of the 2 characters in Zbrush to match the references and then morphed to the sculpted heads using metahuman and metahuman project utility in unreal.
Was a fun experience testing new tools such as Google to Unreal data for the backgrounds of the exterior, metahuman identity plugin, pcg and external assets. The process of the workflow was syncronized in between previs/mocap department and virtual art department, including new methods of syncing the project and cross-crossing information.